The aim of this project was to create a realistic looking environment within a short time frame. I used this as an opportunity to learn more organic sculpting techniques. It also gave me the chance to learn more about Substance Designer, which I used to create the Stone Wall texture and the muddy ground plane. This project took roughly 26 hours to complete over the course of a week. The software I used was 3DS Max, ZBrush, Photoshop, Substance Designer, Substance Painter, and Marmoset Toolbag.