Damaged Concrete Pillar

Personal project looking into creating a damageable environment asset.
I used 3ds max for the low poly model, ZBrush for detail sculpting, and Substance Painter for the textures.
The final model stands at 1661 tris.

Rupert levin presentation vignette 03
Rupert levin zbrush sclupt

ZBrush Sculpt

Rupert levin texture breakdown 02